intro and variables
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@@ -1,6 +1,6 @@
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fn main() {
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// TODO: Add the missing keyword.
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x = 5;
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let x = 5;
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println!("x has the value {x}");
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}
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@@ -1,6 +1,6 @@
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fn main() {
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// TODO: Change the line below to fix the compiler error.
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let x;
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let x: i32 = 0;
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if x == 10 {
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println!("x is ten!");
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@@ -1,6 +1,6 @@
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fn main() {
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// TODO: Change the line below to fix the compiler error.
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let x: i32;
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let x: i32 = 0;
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println!("Number {x}");
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println!("Number {}", x);
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}
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@@ -1,6 +1,6 @@
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// TODO: Fix the compiler error.
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fn main() {
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let x = 3;
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let mut x = 3;
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println!("Number {x}");
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x = 5; // Don't change this line
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@@ -3,6 +3,6 @@ fn main() {
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println!("Spell a number: {number}");
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// TODO: Fix the compiler error by changing the line below without renaming the variable.
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number = 3;
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let number = 3;
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println!("Number plus two is: {}", number + 2);
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}
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@@ -1,5 +1,5 @@
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// TODO: Change the line below to fix the compiler error.
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const NUMBER = 3;
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const NUMBER: i32 = 3;
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fn main() {
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println!("Number: {NUMBER}");
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