control flow, primitive types and vectors

This commit is contained in:
2026-01-13 04:19:05 +00:00
parent 505ab3b606
commit 2cd1c84285
19 changed files with 50 additions and 28 deletions

View File

@@ -1,9 +1,12 @@
struct ColorRegularStruct {
// TODO: Add the fields that the test `regular_structs` expects.
// What types should the fields have? What are the minimum and maximum values for RGB colors?
red: u16,
green: u16,
blue: u16,
}
struct ColorTupleStruct(/* TODO: Add the fields that the test `tuple_structs` expects */);
struct ColorTupleStruct(u16, u16, u16);
#[derive(Debug)]
struct UnitStruct;
@@ -19,7 +22,11 @@ mod tests {
#[test]
fn regular_structs() {
// TODO: Instantiate a regular struct.
// let green =
let green = ColorRegularStruct {
red: 0,
green: 255,
blue: 0,
};
assert_eq!(green.red, 0);
assert_eq!(green.green, 255);
@@ -29,7 +36,7 @@ mod tests {
#[test]
fn tuple_structs() {
// TODO: Instantiate a tuple struct.
// let green =
let green = ColorTupleStruct(0, 255, 0);
assert_eq!(green.0, 0);
assert_eq!(green.1, 255);
@@ -39,7 +46,7 @@ mod tests {
#[test]
fn unit_structs() {
// TODO: Instantiate a unit struct.
// let unit_struct =
let unit_struct = UnitStruct;
let message = format!("{unit_struct:?}s are fun!");
assert_eq!(message, "UnitStructs are fun!");