control flow, primitive types and vectors
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@@ -1,9 +1,12 @@
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struct ColorRegularStruct {
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// TODO: Add the fields that the test `regular_structs` expects.
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// What types should the fields have? What are the minimum and maximum values for RGB colors?
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red: u16,
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green: u16,
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blue: u16,
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}
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struct ColorTupleStruct(/* TODO: Add the fields that the test `tuple_structs` expects */);
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struct ColorTupleStruct(u16, u16, u16);
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#[derive(Debug)]
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struct UnitStruct;
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@@ -19,7 +22,11 @@ mod tests {
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#[test]
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fn regular_structs() {
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// TODO: Instantiate a regular struct.
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// let green =
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let green = ColorRegularStruct {
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red: 0,
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green: 255,
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blue: 0,
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};
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assert_eq!(green.red, 0);
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assert_eq!(green.green, 255);
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@@ -29,7 +36,7 @@ mod tests {
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#[test]
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fn tuple_structs() {
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// TODO: Instantiate a tuple struct.
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// let green =
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let green = ColorTupleStruct(0, 255, 0);
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assert_eq!(green.0, 0);
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assert_eq!(green.1, 255);
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@@ -39,7 +46,7 @@ mod tests {
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#[test]
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fn unit_structs() {
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// TODO: Instantiate a unit struct.
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// let unit_struct =
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let unit_struct = UnitStruct;
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let message = format!("{unit_struct:?}s are fun!");
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assert_eq!(message, "UnitStructs are fun!");
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